![]() There's a save station near the entrance. In the first Metroid Prime game, there's the beginning of Phazon Mines.Metroid: Since this game precedes the introduction of Save Stations in the series, there are five checkpoints in the entire game, and all of them are at the start of each area you enter.The game isn't particularly difficult, but if you're playing poorly and getting unlucky with heart drops. Luigi's Mansion: Dark Moon has no mid-level checkpoints whatsoever and levels can take over half an hour on the first playthrough.You are allowed one save, however, if you go into the Telephone Room and answer a call that turns out to be from Toad. Luigi needs to get the power back on before the player can save again normally, and due to the blackout, ghosts are now present in every room you've cleared, and respawn every time you reenter one. Luigi's Mansion's fourth zone opens with the titular mansion getting plunged into a blackout, which not only brings the ghosts back and then some, but also drives the Toads, who save your progress, out of the house.Luckily, you can pass the time more quickly by interacting with one of the two dancing scarecrows, and in the 3DS remake, the Owl Statues activate simply by examining them rather than needing to be struck with Link's sword. The Legend of Zelda: Majora's Mask: After the opening cinematics, the player must go through the first path as a Deku until they finally reach the Clock Tower, which for a beginning player can take around 15 minutes, and is then followed by a waiting period which, due to the nature of saving in the game, lasts another 32 minutes.This makes the early game a bit frustrating. Using checkpoints at all requires you to buy a few items and explore the ruins to obtain the Grail.Having no checkpoints is one thing that makes Hell Temple Hell Temple.The remake makes players use a new checkpoint there. In the original version, the Grail Point in the Shrine of the Mother permanently disappears once it becomes The Very Definitely Final Dungeon.This adds a sense of fear and urgency to the already dark and eerie sequence, and makes the player that much more desperate to find her again. The entire final section of ICO has to be played in a single sitting, since the save mechanic depends on Yorda and Ico holding hands, and Yorda has been petrified and spirited away by the Queen.Cave Story's Brutal Bonus Level not only is Nintendo Hard, but the player is required to do it all in one go, including its two bosses, one of which has four forms.Use of the Suspend Save in particular allows a developer to enforce Checkpoint Starvation while still allowing the player to take breaks, by creating temporary save points that will get deleted upon resumption. Not to be confused with Save-Game Limits, when the game imposes limits on when and where (and how) you can save the game, though these two sometimes overlap. It's particularly common in the introduction for the game, as Exposition can be interspersed with tutorials or gameplay without a save function. This can occasionally slip in very story-heavy games, possibly by accident. Outside of Roguelikes, one-life marathon games are almost exclusive to the 8-bit era, and even then it was pretty uncommon - except as a Self-Imposed Challenge or the highest difficulty level. In the most extreme cases, the player may be required to beat the entire game with one life, though going that far with this trope is mostly unheard of. ![]() Its purpose, when done intentionally, is to add difficulty to the game. Mario 64 split screen.Check-Point Starvation occurs when in a Video Game, the player must go for an extended period of time without Check Points or Save Points.
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